Grosan Flaviu Gheorghe
AI, Linux, Programming Tutorials, and Game Development Guides.
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Mastering Proximity and Physics in Godot 4.2: A Guide to Area3D
When building physics-based interactions in Godot 4.2, distinguishing between what hits you and what affects your surroundings is crucial. The Area3D node serves exactly that purpose, a flexible region
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Godot 4 Scene Graph Internals: Mastering Node3D Transforms and Local Coordinates
Transitioning from Godot 3's "Spatial" nodes to Godot 4's Node3D isn't just about renaming classes, it's a signal to pay
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Dual AMD R9700 Setup on ASUS X99-E WS/USB 3.1
Running two AMD Radeon AI PRO R9700 cards (gfx1201, RDNA4, 32GB each) on an ageing ASUS X99-E WS/USB 3.1 board is possible, but the platform fights you at
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Layer Split Model Parallelism on Hybrid AMD NVIDIA AI Servers using Vulkan and Llama CPP
Running a single large language model across GPUs from two different vendors is not something the tooling expects you to do. CUDA is NVIDIA only. ROCm is AMD only. The
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How to Limit GPU Power and Clock Speeds for AI Inference with a Dockerised Controller
Running multiple GPUs for local AI inference at stock power settings is wasteful. Consumer cards like the RTX 3090 draw 350W by default, but AI inference workloads are typically memory-bandwidth